Level | 1st Level | Casting Time | 1 action | Range | Self |
---|---|---|---|---|---|
AoE | Cone (6m) | Duration | Instantaneous | ||
School | Storm | Components | V, S | ||
Classes | Black Mage, Geomancer, Ranger, Red Mage |
"Let loose, o current of air!"
You hold out an outstretched palm and concentrated cutting winds of light speed (15kmh-1) come forth, buffeting those in range.
All creatures within a 6m Cone centred on you must make a Strength saving throw, taking 3d6 Wind damage.
In addition, all candles and similar small unprotected flames in the area are extinguished.
Critical Success (+10). The target is unaffected.
Success. The target takes half damage and is pushed 2m.
Failure. The target takes full damage and is pushed 6m.
Critical Failure (–10). The target takes 1.5× damage and is pushed 10m.
At Higher Levels: Increase the damage by 1d6 per spell level increase.
The power of the wind at your fingertips